Wolf-Shaper new release!
It is the v1.0 ๐
See more details at https://wolf-plugins.github.io/wolf-shaper/
It is not my own plugin, but I helped bring it up to speed to latest DPF stuff.
Grateful for the plugin, somehow I get mentioned 3 times in the release notes ๐
https://github.com/wolf-plugins/wolf-shaper/releases/tag/v1.0.0
Now with VST3 and CLAP ๐
#clap
@sjaehn Code just uses LV2 mechanisms for informing the host of changes, and receiving back those again.
There is nothing extra to do on the plugin-side for this, we get it "for free".
I could have the same in Carla when having Carla-Control on a remote machine, but did not bother setting up custom GUI support for that yet.
Note the same is possible in VST3 too, it also has host-provided message passing for UIs to communicate with the DSP side and vice-versa. No host I know handles it though
@sjaehn globals cant work if we are talking about completly different systems connecting to the same host. I cant show with a simple screen recording, but it is possible to have the same in sync across multiple computers.
the nice thing is me not having to do anything special about this. just implementing LV2 receiving and sending messages, and we get the sync feature for free :D
@dvzrv I got it too! so annoying!
Anyone using super-mega-high-dpi screens?
Just patched wolf-shaper to support high-dpi stuff, tested with a 10x scale render ๐ฑ ๐
https://user-images.githubusercontent.com/1334853/209880575-e1744183-d8d3-40ae-9c7d-7b996d01c7a5.png
when scaling up like this we can easily spot the small 1px inconsistencies oops ๐
Continuing the adventures on MOD pedalboard and web-assembly-compiled GUIs..
The workflow of click-to-focus was too awkward so I have changed that now. The usual bypass switch was also missing, which gave me an idea...
What if we use a window-like top-bar with the bypass switch on it? Then the โwindow titleโ space can be for the plugin name. It reminds me of the Gnome Desktop ๐
Wondering what's moving into the public domain in the US in just a few days? Our colleagues at Duke's Center for the Study of the Public Domain have published their annual review: https://web.law.duke.edu/cspd/publicdomainday/2023/
Celebrate the public domain with us January 19 & 20: http://blog.archive.org/2022/11/30/the-best-things-in-life-are-free-two-ways-to-celebrate-public-domain-day-in-2023/
Participate in our Film REMIX contest: https://blog.archive.org/2022/11/30/public-domain-day-2023-remix-contest-the-internet-archive-is-looking-for-creative-short-films-made-by-you/
the sad reality of open source software development
In short: folks love the amazing decentralised encrypted comms utopia of Matrix. But organisations also love that they can use it without having to pay anyone to develop or maintain it. This is completely unsustainable, and Element is now literally unable to fund the entirety of the Matrix Foundation on behalf of everyone else - and has had to lay off some of the folks working on the core team as a result.
https://matrix.org/blog/2022/12/25/the-matrix-holiday-update-2022
We finally released version 1.0 of the REUSE helper tool to help projects with understanding their license information.
Also we are glad to announce that cURL and @gnuhealth projects became REUSE compliant this year: https://fsfe.org/news/2022/news-20220928-01.html#reuse
Week highlights: new releases of @darktable, Hugin (panorama maker), and LSP plugins
Here is the full recap: https://librearts.org/2022/12/week-recap-25-dec-2022/
Featured @krita artwork by Hamilcar Pereira
When you have a web frontend stuff and are doing web-assembly+webgl experiments on the side, the conclusion is obvious - let's mix the two!
took some time to setup, and still doing testing, but damn got plugin's full desktop UIs working inside the browser. ๐ฑ
the audio is processed on a remote system with the wasm+webgl for the frontend view (among the other MOD things of course).
I love how we can integrate the 2 like that. specially like being able to do web GUIs without web tech ๐
@eylul what friday? there was no friday ๐
@haiku Go Haiku! <3
After a year and a half of development โ Haiku R1/beta4 has been released! ๐ https://www.haiku-os.org/news/2022-12-23_haiku_r1_beta4/
While I was experimenting today with the latest release of @haiku r1beta4, which was released earlier today, I managed to port #LiteXL to it. It is still really premature but seems to work quite well.
I plan to keep on working on this and create a proper release. There is a lot I need to learn about Haiku, but I am really happy I will have my beloved editor to work with.