@woof fun as `cmath` stuff in C++11 is not constexpr compatible from the spec, so the code would only work under gcc.
https://stackoverflow.com/questions/17347935/constexpr-math-functions
also, under C++11 all `constexpr` functions need to directly return a value without any variables or making use of loops, which the code clearly makes use of.
C++14 and beyond supposedly alleviates this but the silly bot specifically mentioned C++11.
In case you didn't know, I am integrating my carla plugin host into OBS, so we can load all sorts of audio plugins directly in it.
my intention is to reuse Carla components as much as possible, both improving Carla and getting a very welcome feature into OBS at the same time.
it is progressing going quite well, with already stuff to show.
still a fair bit of things to do too but I am hopeful to get it into shape very soon! π
see https://github.com/obsproject/obs-studio/discussions/5074 for more details
New in the Rolling Release: We've introduced master_me (a free and open-source audio post-processing tool) support as a first-class option in our web UI.
We've reworked our entire Post-Processing section of the station profile form to better explain what it does, to add more flexibility about where it applies, and to let you choose from several handy presets. If StereoTool is installed, you will also see it here and have the option to use it, but master_me will ship with all AzuraCast installs.
A little update on that AI model player project made together with Aida DSP folks:
https://github.com/AidaDSP/AIDA-X/releases/tag/0.2.0
As in, an update with some fixes and loading more model types.
Give it some testing if you can, you can find premade models and other resources in https://forum.mod.audio/c/neural/62
Just a few more days and we will tag 1.0. There is some promotional video stuff happening at the same time, to try to make it a splashy release π π βοΈ β¨
Very short weekly recap this time: new @openshot release, new features in @GIMP and @krita, Sonoj Convention announced (October 2023, Germany)
https://librearts.org/2023/04/week-recap-9-apr-2023/
Featured #krita artwork by Rizky_Rizky
oh and there is an online version of it in https://mod.audio/aida-x-online/ if you want to try it out without installing.
wont load properly on phones, due to limited screen size, will deal with that later
The teased plugin has its first release, AIDA-X 0.1.0 is out! π
See https://github.com/AidaDSP/AIDA-X
This is an "Amp Model Player leveraging AI", basically a loader for AI trained models that simulate any combination of amp, cab, dist, drive, fuzz, boost and eq,
It is a joint effort between me, MOD and Aida DSP folks.
You can find related resources in https://forum.mod.audio/c/neural/62 where we hope to create a hub for discussing, sharing and everything related to AIDA-X and AI models.
π Missed your jump over the mushroom?
π« Splatted next to your target?
π§ Drifted your kart outside the track?
This shall happen no more!
We contacted Nintendo to address the recurring problem with defective Switch controllers and they agreed to offer all consumers the right to repair, free of charge, even beyond the legal guarantee!
This will prevent the disposal of unrepaired controllers and unnecessary waste.
@be I was thinking of using QtCreator for building stuff from it, as in, I need a quick builder as I can't build stuff now.
Maybe I should have expected this.. the whole experience seems to be the way commercial software companies are going.
One of the many parts that make me ashamed/non-proud of the whole software/IT industry.
For testing reasons I needed to get Qt installed on Windows. damn the experience is shocking...
From qt.io/download I was unable to find a way to just download the damn installer π‘
Needed to go on DDG to look up for it..
Then the installer wants you to login before starting any installation. wtf?? I downloaded this from qt.io/offline-installers what is offline about this???
After disconnecting from the internet I can finally install.
Qt is not cute anymore, it is just so disappointing! π