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falktx boosted

Microsoft paid money for this. A lot of money. And they gave it to us for free.

Found a workaround for my online banking woes... run the iOS app on a M1 mac mini machine!

Needs an Apple account, which personally I think is better than a Google one (which I no longer have and do not wish to have).
The iOS ecosystem is very closed down, so no iPhone/iPad whatever for me thanks (lets see what they do after the EU thing passes).

It is a bit of a weird setup and the shitty app even wants biometric data for some things.

But the main tasks work, can do transfters again lol 😅

falktx boosted

any video platform where you go to watch a single video and it starts automatically playing other shit afterwards loses my respect.

why do platforms need to copy shitty behaviours from each other?
does anyone actually want automatic playback of unrelated videos by default?

falktx boosted
falktx boosted

I've taken some time off to recenter myself, and now I'm officially re-entering the job market.

If you're in need of a technical editor, writer, or manager of either, or if you know someone who'd be interested, let's talk.

I've worked on tutorials for DigitalOcean, books for O'Reilly and Pragmatic, and other stuff besides.

Boosts for reach are appreciated.

falktx boosted
falktx boosted
falktx boosted
falktx boosted

Synapse (the Matrix server implementation) is moving to an AGPL+CLA model.

Their announcement reminds us that this allows them to ship non-open-source derives in exchange for a fee. The wording is very clear: they intend to move from an open source model to an open core model.

Take great care when relying on this software. All the legal elements are in place so as to pull the rug from under you and screw over the community. There is no ambiguity here.

element.io/blog/element-to-ado

Presentation done, "Making a standalone effects pedal system based on embed Linux".
Underestimated how much time it all took, needed more! 😅
But the parts I skipped were all optional if there was enough time, so no real loss.

There are no live-streams for stuff outside the main hall like mine, so online folks have to wait until the recordings are up. Might take up to 2 months.

Anyhow, now to better enjoy the conference. 🎉

weight loss 

weight loss 

falktx boosted

One more release of #signalestimator - 0.0.9!

Highlights:

- major improvements in GUI
- new mode for measuring software and hardware delays reported by ALSA
- support arbitrary sample formats for output and input devices

Thanks to everybody who participated during #hacktoberfest!

Changelog: github.com/gavv/signal-estimat

#linuxaudio #audioprogramming

falktx boosted

This weekend, I'll be in Riga, Latvia teaching a workshop at the #UbuntuSummit about Live Audio Mixing using the #opensource technologies of #linux, #UbuntuStudio, #PipeWire, #Ardour, #HarrisonMixBus, and plenty of Open Source #LinuxAudio plugins.

@ubuntu @ubuntustudio @pipewire @ardour

Now doing preparations for

Going to give a little talk on the first day, about the work done to make the mod.audio/dwarf/ happen.

"Making a standalone effects pedal system based on embed Linux"

Going to bring 2 Dwarf units with me, and a MIDI keyboard too for fun. Come find me in the conference if you want to play with them a bit!

falktx boosted
falktx boosted

Was reminded recently that Discord has taken nearly $1 billion in VC cash: tracxn.com/d/companies/discord
No judgment if you've already built a community there, but everyone really needs to treat it as a ticking time bomb. It's already failed its users many times over; it's just a question of when those failures will escalate beyond even the most indifferent user's tolerance. Every community deserves better. Good alternatives are a survival imperative.

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falktx boosted

There are a few generalizations in this article, but it mostly nails my thoughts on the current state of the IT industry.

Why can we watch 4K videos and play heavy games in hi-res on our new laptops, but Google Inbox takes 10-13 seconds to open an email that weighs a couple of MBs?

Why does Windows 10 take 30 minutes to update, when within that time frame I could flash a whole fresh Windows 10 ISO to an SSD drive 5 times?

Why do we have games that can draw hundreds of thousands of polygons on a screen in 16 ms, but most of the modern editors and IDEs can draw a single character on the screen within the same time frame, while consuming a comparable amount of RAM and CPU?

Why is writing code in IntelliJ today a much slower experience compared to writing code in vim/emacs on a 386 in the early 1990s? And don't tell me that autocompletion features justify the difference between an editor that takes 3 MB of RAM and one that takes 5 GB of RAM to edit the same project.

Why did Windows 95 take 30 MB of storage, but a vanilla installation of Android takes 6 GB?

Why does a keyboard app eat 150-200 MB of storage and is often responsible for 10-20% of the battery usage on many phones?

Why does a simple Electron-based todo/calendar app take 500 MB of storage?

Why do we want to run everything into Docker containers that take minutes or hours to build, when most of those applications would also be supported on the underlying bare metal?

Why did we get to the point where the best way of shipping and running an app across multiple systems is to pack it into a container, a fat Electron bundle, or a Flatpak/Snap package - in other words, every app becomes its own mini-OS with its own filesystem and dependencies, each of them with their own installation of libc, gnutils/busybox, Java, Python, Rust, node.js, Spring, Django, Express and all? Why did we decide to solve the problem of optimizing shared resources in a system by just giving up on solving it? Just because we assume that it's always cheaper to just add more storage and RAM?

Why does even a basic hello world Vue/React app install 200-300 MB of node_modules? What makes a hello world webapp 10x more complex than a whole Windows 95 installation?

We keep repeating "developer time is more expensive than computer time, so it's ok for an application to be dead inefficient if that saves a couple of days of engineering work", but I'd argue that even that doesn't apply anymore. I've spent the last couple of years working in companies where it takes hours (and sometimes days) to deliver a single change of 1-2 lines. All that time goes in huge pipelines that nobody understands in their entirety, compilation tasks that pull in GBs of dependencies just because a developer at some point wanted to try a new framework or flavour of programming in a module of 100 LoC, wasted electricity that goes in building and destroying dozens of containers just to run a test, and so on. While pipelines do their obscure work, developers take long, expensive breaks browsing social media, playing games or watching videos, because often they can't do any other work in the meantime - so much for "optimizing for engineering costs".

How come nobody gets enraged at such an inefficient use of both computing and human resources?

Would you buy a car that can run at 1% (or less) of its potential performance, built with a process that used <10% of the available engineering resources? Then why do we routinely buy and use devices that take 10 seconds to open a simple todo app in 2023? No amount of splash screen animations can sugarcoat that bitter pill.

The thing is that we know what's causing this problem as well.

As industries consolidate and monopolies/oligopolies form, businesses have less incentives for investing engineering resources in improving their products - or take risks with the development of new products or features based on customer's demand.

That creates a vicious cycle. Customers' expectation bars lower because they get used to sub-optimal solutions, because that's all they know and that's all they are used to. That drives businesses to take even less risks and enshittify their products even more, as they know that they can get away with even more sub-optimal solutions without losing market share - folks will just buy a new phone or laptop when they realize that their hardware can no longer store more than 20 Electron apps, or when their browser can't keep more than 10 tabs open without swapping memory pages. That drives the bar further down. Businesses are incentivised to push out MVPs at a franctic pace and call them products - marketing and design tricks will cover the engineering gaps anyway. Moreover, now companies have even one more incentive to enshittify their product: if the same software can no longer run on the same device, make money out of the new hardware that people will be forced to buy (because, of course, you've made it hard to repair or replace components on their existing hardware). And the cycle repeats. Until you reach a point where progress isn't about getting new stuff, nor getting better versions of the existing stuff, but just about buying better hardware in order to do the same stuff that we used to do 10-15 years ago.

Note however that it doesn't have to be always like this. The author brings a good counter-example: gaming.

Gamers are definitely *not* ok if a new version of a game has a few more ms latency than the previous one. They buy expensive hardware, and they expect that the software that they run on that hardware makes the best use of the available resources. As a result, gaming companies are pushed to release every time titles that draw more polygons on the screen than the previous version, while not requiring a 2-10x bump in resource requirements.

If the gaming industry hadn't had such a demanding user base, I wouldn't be surprised if games in 2023 looked pretty much like the SNES 2D games back in the early 1990s, while using up 100-1000x more resources.

I guess that the best solution to the decay problem that affects our industry would be if users of non-gaming software started to have similar expectations as their gaming fellows, and they could just walk away from the products that can't deliver on their expectations.

tonsky.me/blog/disenchantment/

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